friendly austrian Goblin ex slave of malareth


Goblin Sharpshooter Level 2 Artillery
Small natural humanoid XP 125
Initiative 5 Senses Perception +2; low-light vision
HP 31; Bloodied 15
AC 16; Fortitude 12, Reflex 14, Will 11
Speed 6; see also goblin tactics
m Short Sword (standard; at-will) ✦ Weapon
+6 vs. AC; 1d6 + 2 damage.
r Hand Crossbow (standard; at-will) ✦ Weapon
Ranged 10/20; +9 vs. AC; 1d6 + 4 damage.
When a goblin sharpshooter makes a ranged attack from hiding
and misses, it is still considered to be hiding.
Combat Advantage
The goblin sharpshooter deals an extra 1d6 damage against any
target it has combat advantage against.
Goblin Tactics (immediate reaction, when missed by a melee
attack; at-will)
The goblin shifts 1 square.
Alignment Lawful Neutral Languages Common, Goblin
Skills Stealth +12, Thievery +12
Str 14 (
3) Dex 18 (5) Wis 13 (2)
Con 13 (2) Int 8 (0) Cha 8 (+0)
Equipment leather armor, short sword, hand crossbow with 20
Goblin Sharpshooter Tactics
Sharpshooters prefer hit-and-run tactics—if an enemy swings
at a goblin and misses, the goblin usually skitters away to start
its next turn at a safe distance.


Was enslaved by malareth and forced to work in the mines and dungeons.

gringnar ( who speaks in silly german accent yah) hates bad man for 3 reasons. 1: tells of his boss mulu, who t bad man made play chess, but mulu not know how to play, so mulu was all… (act like being electrocuted). Mulu was a good boss, too, he didn’t whomp gringnar w the whomping thingy so much, unless gringnar really needed it. Not like now.
2: bad man always hanging around with those spooky dead things, & they always trying to eat gringnars brains, but I am still needing them, yah. So that is my 3 reasons.

Ukluk & gringnar are best buds, downtrodden in goblin hierarchy.

Rockossovsky-female archer from corn maze. Frightened of dying.

Are they building a goblin army to general in bigger conflict?

do a bunch of guards come answering t call for help, and gringnar tells a really lame lie to them to protect pcs, but if pcs play along they eventually convince t guards to go back.


d&d w kids spotboy